![]() The principal way to gain piety is by performing actions your current god approves of. The punishments vary from irrelevant to disastrous depending on the god and your overall strategy. Doing so gains 30 piety (-10 for each subsequent desecration) and three indulgences, but you will suffer a punishment from the god whose altar you smashed, and the smashed altar will become unusable. If you are currently following a god, you can desecrate the altar of any other god (except for the Pactmaker's altar, which can never be desecrated). Each sparkle disappears when stepped on, giving +1 piety (regardless of your current religious status). You should learn the colours, as these give advance notice of which deity is present. If you unlock your ninth god, you will have all three altars spawn.Įach altar has a 3x3 square of sparkles centred on it, coloured-coded according to the deity of the altar. If you have 1-3 gods, one altar will spawn. Altars will spawn based on the amount of gods you've unlocked. Occasionally, the player will find a subdungeon with a particular challenge this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. The number of altars in a standard dungeon depends on your kingdom. You can never have more than 100 Piety saved up, so any gains beyond this are wasted. You start with 0 Piety, and can never have less than 0. Piety is the spiritual equivalent of gold. These only differ from other subdungeons thematically, as they do not otherwise function as a god in the same broad mechanical sense as the 9 major deities. Some lesser divinities can infrequently be encountered in subdungeons. Intermediate-to-advanced practice with gods can had by using the challenging Goatperson class, whose mandatory polytheism forces the player away from comfort picks and instead teaches them how to plan actions around religious conversions. Relatively new players can experiment with gods in a punishment-free setting using a Paladin, once unlocked. It is also possible to change religions mid-run through the (religious) Conversion mechanic (explained below), allowing the player to take boons from multiple gods while avoiding penalties. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected a god yet. Each dungeon has up to three altars, each assigned to a randomly-selected god among those unlocked. When you play with gods, however, you play with fire - it is up to the player to wield it against the enemy rather than against herself in the form of harsh and avoidable punishments.Īll classes except for Goatperson begin without a religion, and must visit an altar to join a religion (except for Vampire, who cannot join a religion). While some penalties are more trivial to avoid or withstand than others, every god has the ability to substantially improve a dungeon run given proper planning. Keep in mind that the administration team will be watching for quality editors to bring them on to our site staff.ĭo you have any initial questions? Feel free to ask on one of our staff talk pages.Gods work similarly to other roguelike games, each giving themed bonuses and penalties. We hope that you enjoy your time here on the Zelda Dungeon Wiki and that you will help us make lots of really good edits. Use the talk pages like they were meant to be used. editing a page over and over again to make the page what you think it should be rather than what another member thinks) as they are counter productive and will not solve the problem.
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